Arc Object
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Description
Something
Attributes
| Syntax | Description |
|---|---|
| name <name> |
Sets the name of this object. In many cases, this does not have any purpose and may just be useful for documenting what the object is for. In some case, like for teleporters, this can be used to reference the object from other objects. |
| divisions <divisions> | |
| angle <angle> | |
| ratio <ratio> | |
| texsize <float> <float> <float> <float> | |
| phydrv <driver_name> |
Applies a physics driver named as provided, which alter the physics of a tank when they touch the object. Examples of physics drivers are bounce pads, conveyor belts, and death. You provide the name of the physics driver object. |
| smoothbounce | |
| flatshading | |
| matref <material_name> |
The matref attribute applies a material to the object. You provide the name of the material object. |
| resetmat | |
| dyncol <dynamic_color_name> | |
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ambient <red> <green> <blue> [alpha] ambient <color_name> [alpha] |
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diffuse <red> <green> <blue> [alpha] diffuse <color_name> [alpha] color <red> <green> <blue> [alpha] color <color_name> [alpha] |
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specular <red> <green> <blue> [alpha] specular <color_name> [alpha] |
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emission <red> <green> <blue> [alpha] emission <color_name> [alpha] |
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| shininess <float> | |
| alphathresh <value> | |
| noculling | |
| nosorting | |
| noradar | |
| noshadow | |
| nolighting | |
| occluder | |
| groupalpha | |
| texture <texture_name> | |
| notextures | |
| addtexture <texture_name> | |
| texmat <matrix_name> | |
| notexalpha | |
| notexcolor | |
| spheremap | |
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top <attribute> <value...> bottom <attribute> <value...> inside <attribute> <value...> outside <attribute> <value...> startside <attribute> <value...> endside <attribute> <value...> |
Syntax Examples
Something
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