Texture Matrix Object
Work In Progress
We are working on updating and improving this documentation. Some information may be missing or inaccurate.
Description
A texture matrix applies movement, scaling, or spinning animation to a texture. The center of the animation for spin and scale can be adjusted.
Attributes
| Syntax | Description |
|---|---|
| name <name> |
Sets the name of this object. In many cases, this does not have any purpose and may just be useful for documenting what the object is for. In some case, like for teleporters, this can be used to reference the object from other objects. |
| fixedshift <u> <v> | |
| fixedscale <u> <v> | |
| fixedspin <angle> | |
| fixedcenter <u> <v> | |
| shift <u_frequency> <v_frequency> | |
| spin <frequency> | |
| scale <u_frequency> <v_frequency> <u_scale> <v_scale> | |
| center <u> <v> |
This content is maintained on GitHub. We welcome any feedback and improvements!